Thursday, 30 November 2017
Codex: Blood Angels - Chapter Focus
Saturday, 18 November 2017
Review - Citadel Painting Handle
Those of you who follow my Instagram will know I have been using the new painting handle this week to paint Mephiston. First thing's first, this is comfortable to hold. I don't have particularly small hands so holding miniatures by their base to paint them can get a bit uncomfortable. With the rounded handle it's a hell of a lot easier to paint smaller minis for longer. This means I will paint faster and get my whole collection done!
Ha. Not really. But it is easier to do with this.
One of the gripes people have had so far with the handle is that it can only do smaller based miniatures. It can take 40mm bases such as Wolf Guard Terminators,
32mm bases such as Mephiston here,
and, crucially for me, it can do 25mm bases like this Strike Team Fire Warrior.
At this small bases size I really struggle to hold them for long periods with them being so small. Stick them on the painting handle and it's far better.
The grip is spring-loaded plastic and is strong enough that I think even metal models would be held firm, but not so strong that you feel like it might buckle the plastic bases or anything. You can comfortably spin this thing around to get the right angles and not worry about the mini.
One interesting feature is that the handle is removable from the model grip by way of a standard camera mount screw. This means you could attach the grip to a tripod or other such items. Creating painting tutorials for Youtube? Why not attach the model grip to a mini tripod so you can display the work-in-progress easily? This is about the only use I can think of for this feature. What it may mean is that GW intend to release either different sizes of handles or different grip sizes (for those who want to hold Archaon on a grip when they paint it!)
So, in summary, I am finding the handle incredibly useful. The ability to hold the three common smaller base sizes makes painting more comfortable for me, especially for 25mm bases. Some are a bit annoyed you can't go bigger than 40mm, but you can put some Blu Tack on the top and attach the model that way. For a mere £5/$8/6,50€, this is an excellent addition to my painting set up.
Sunday, 12 November 2017
I'm Back! (Again)
I've just got back last night from taking part in Never Mind The Blog Wars, Alex Brown's (From The Fang) latest event and it has left me feeling torn. Last night I knew I had had three fun games, won one of them and generally had a great day of gaming. I predicted being in the lower end of the table but I knew I was neither last or second last (those people had had their 'rewards'). I was happy yesterday, and that was that. This morning I saw the rankings. 28/30. I really didn't think I had done that badly. It really left me feeling a bit flat and torn because I had basically enjoyed being terrible at 40K.
I think this is a general indicator of how I feel about 8th so far. I love the rule set. It plays well. It's simple to pick up and yet complicated enough still with unit rules, and the new mechanics and way things work are great. I just seem to hate actually playing. I think it's because I still want to be able to mix it up and take any units I like (as opposed to the "best units") and this doesn't seem to be the case, at least for the armies I play. I am still on mostly Index armies (Blood Angels, T'au, Harlequins, Imperial Knights) and maybe this is why I am struggling. The released codices seem to allow more flexibility for their armies. Case in point is Astra Militarum who seem to be able to take just about anything and still be brutally effective (I may do a post soon about why I think the new system has turned them into a murder machine).
So I have two things I am going to do at this moment. First, I am going to carry on anxiously waiting to see how the Blood Angels codex treats us when it is released in the next weeks, while continuing to paint them up, just in case they are decent this time. Second, I am going to start trying lists that include everything that other people classify as the good units/loadouts to take.
Just to clarify, Never Mind The Blog Wars was a great event, as all of Alex' events have been. It was my own shocking performance that has disappointed me!
Monday, 24 April 2017
Warhammer 40K 8th Edition
So on Friday we had a teaser on Warhammer Community that simply said there would be a big announcement on Saturday afternoon. Speculation was one of three main possibilities: Adeptus Titanicus, Warhammer 40,000 8th Edition or possibly a redevelopment of
So now that I have read the FAQ and watched the live stream I thought I would type out a few initial thoughts. Remember, we are still lacking any real, gritty details so I am speculating as well as taking what we know into account. As it stands I am looking forward to 8th. I like the sound of everything really. You should probably know this before you read any further.
Let's kick this off.
Three Ways to Play
This basically breaks 40K down into three 'tiers' of play that allow you to vary your games based on how you want to play. Open Play allows you to just throw some units on a table and get rolling some dice. There's nothing stopping you doing this in 7th but now it sounds like there will be more support for it in the rules. Narrative Play is exactly as it sounds. Thematic, story-based gaming that allows you to forge a tale as well as playing 40K with a structured system. We are told this will use a 'Power Points' system whereby you pay for a unit but whatever wargear they have is just there. No extra points for Plasma, Melta or anything else. It sounds as if this will allow a degree of balance between two opponents without taking too long to build lists and allowing for things like one-sided struggles. All very fluffy sounding. Match Play sounds closest to the points system we use in 7th. Points for everything. This works very well for AoS and I can't see why this wouldn't translate to 40K. It should contribute to the ease with which new players can get into the game, while preserving the complexity many seasoned players want.
Wounds for Everything
One thing we now know is that everything will work on the wounds system. Vehicles will have a toughness value and wounds. Coupled with this we have been told that stats will be able to exceed the old cap of 10. Expect lots and lots of wounds on those Wraithknights and Land Raiders, but don't worry; everything has a chance to hurt everything else. Want to take that Imperial Knight down with Lasguns? Go for it, but expect it to take a lot of shots to manage it. I like the sound of this. Depending on how the value actually pan out, I can see this making things like Land Raiders entirely viable again (GW insist every unit will have a place on the table again - I hope so!). It also sounds as if MC/GC/Vehicles will scale with the amount of damage they have taken, much like the big monsters of AoS. This allows the big bad monsters to be horrific to begin with but less scary as you go along. I can't wait to see what they do with this for 40K
Codexes
We heard today that codexes will be back for 8th, but that they will be down the line from release. Everyone lamenting the loss of these tomes can rest easy. What they will be releasing from day one will be five books containing all the rules needed to play every unit in the new game. They will be grouped (obviously - five is not enough books for one each) and will apparently be less expensive than current codex books, so less than £25-35. I predict £15-20 each.
As a side note, if you bought a codex less than 8 weeks before the Saturday announcement, you can contact GW customer services and they will give you a voucher. You will need proof of purchase though.
Command Points
A new system is being included in 8th, the Command Point. Command Points are earned based on the makeup of your army. No fewer than 14 Detachment Force Organisation Charts will ship with the core rules. Each one has a varying amount and ratio of different unit types and, if you fulfil the requirements, they give you a certain amount of Command Points. CPs allow you to use special abilities in the course of the game. The example they gave was being able to 'interrupt' a charge and be able to attack before your opponent (more on the charging below). They are limited (you can't earn more mid-game) and you can only use one per phase so they will have to be used tactically by the sound of it. I like this extra level of control that shouldn't make the game any slower realistically.
Charging
Charging units go first! This will give the power back to the close combat units. At first it sounds a bit broken, but when you consider that movement values may slow down infantry units in general, it should be quite nicely balanced. Khorne Berserkers and just about every Blood Angel and Space Wolf unit will benefit from this. I can't wait (for obvious reasons). Whether unwieldy weapons will still attack last remains to be seen, but make sense to make things like Powerfists go last to stop this being utterly imbalanced.
Templates Be Gone
No more templates. I like the idea of this but it seems I am in the minority. Instead of templates, weapons that would use them generate random amounts of hits or wounds, from what I can tell. It takes away the headache of scatter (we've all had *that* person try and alter the scatter to their advantage under the guise of arrow ambiguity) and the sheer indomitable wound count from flamer templates (I'm looking at you, D-Scythes!). I like this idea but I think a lot of people are losing their minds over it.
They still haven't given us a release date for the new edition but there are a couple of hints we can try and speculate on. Firstly, when asked if there would be anything at Warhammer Fest, Community's Andy Smillie said there would be lots more cool stuff. That's only a month away. Also he casually dropped that there would be more info on Warhammer Community every day until release. Whether this was a slight slip of the tongue or not, I don't know, but if it wasn't it doesn't seem like they would give daily updates for months and months. The optimist in me thinks early June would be a good guess (GW Managers apparently have three weekends of restricted leave in June or so it has been reported). I am impatient and don't want to wait too long for new goodies so I am going to stubbornly insist this will be a summer release.
There are many other things that we learned today but these are the main points for now. I will do updates on my opinion as and when any further info drops that's worth mentioning. For now, tell me what you think. Let's do this! Let's thrash this out and rip it to shreds now. I want to hear all the things you love or hate in the comments.
Bye for now!
Sunday, 26 February 2017
Birthday Bash - The List
I just returned from Birthday Bash yesterday and will be putting up the overviews of my games in the next few days but for now, here is the final list I took on the day.
+ HQ (100pts) +
········Iron Priest (100pts) [Helfrost pistol (20pts), Tempest Hammer (5pts), Warlord]
+ Elites (658pts) +
········Dreadnought (185pts) [Blizzard Shield, Fenrisian Great Axe (25pts), Smoke Launchers (5pts), Venerable Dreadnought (25pts)]
············Drop Pod (35pts) [Storm Bolter]
········Wolf Guard Terminators (235pts)
············4x Wolf Guard Terminator (197pts) [Assault Cannon (20pts), Chainfist (15pts), 3x Power Fist (30pts), 3x Storm Bolter]
············Wolf Guard Terminator Leader (38pts) [Frost Sword (5pts), Storm Bolter]
········Wulfen (238pts) [Wulfen Pack Leader (50pts)]
············Wulfen (42pts) [Dual Frost Claws (12pts)]
············Wulfen (42pts) [Dual Frost Claws (12pts)]
············Wulfen (52pts) [Stormfrag Auto-Launcher (2pts), Thunder Hammer/Storm Shield (20pts)]
············Wulfen (52pts) [Stormfrag Auto-Launcher (2pts), Thunder Hammer/Storm Shield (20pts)]
+ Troops (280pts) +
········Grey Hunters (140pts)
············5x Grey Hunter (80pts) [5x Bolt Pistol, 4x Boltgun, Meltagun (10pts)]
············Razorback (60pts) [Storm Bolter (5pts), Twin-linked Heavy Bolter]
········Grey Hunters (140pts)
············5x Grey Hunter (80pts) [5x Bolt Pistol, 4x Boltgun, Meltagun (10pts)]
············Razorback (60pts) [Storm Bolter (5pts), Twin-linked Heavy Bolter]
+ Fast Attack (460pts) +
········Stormwolf (235pts) [2x Twin-linked Multi-Meltas (20pts)]
········Thunderwolf Cavalry (225pts)
············Thunderwolf Cavalry (75pts) [Frost Axe (20pts), Storm Shield (15pts)]
············Thunderwolf Cavalry (75pts) [Frost Axe (20pts), Storm Shield (15pts)]
············Thunderwolf Cavalry Pack Leader (75pts) [Frost Axe (20pts), Storm Shield (15pts)]
Monday, 13 February 2017
A Wolfie Update
Thursday, 5 January 2017
2017, 2017pts and 2 Tournaments
Hello friends!
I'm back! It's been a long time since the last post and much has happened in the time including buying and moving into our first house (a week before Christmas no less).
Hobby wise I haven't achieved much since the last post. I have yet to play test lists for Angel's Blade so expect that in the next couple of months.
I have picked up on my local GW's (actually Warhammer now) 'March to War' event they are running. Basically the premise is to build and paint 2017 points of a new army by March 2017. For this I am picking up the Space Wolves, taking the Start Collecting: Space Wolves box I won in the raffle at Double Trouble last year and adding to it. To begin with I have picked up the great value Ironclaw Strike Force box. Knowing my track record with getting things painted, this is going to be a mammoth task for me but definitely worth the effort. It is made all the more challenging by my next point.
Tournaments! I said to myself last year that I would like to hit a couple more tournaments this year if I could and my competitive (ish) season will kick off with Dave Weston's (Confessions of a 40K Addict) Birthday Bash event in February. I want to take my new Fenris boys to this and, weighing in at 1500 points, this means I am going to have to get most of my Wolves boxes built and painted, not by March, but by the middle of February! Nothing like an uphill struggle eh?
Following on from that we have the second installment of Alex's (From the Fang) Double Trouble tournament. Last years event was great fun so I can't wait to take it on again this year. Great format and a great way to meet other gamers. I may take Wolves to that as well but I'll see how I get on.
So that's it for now. I'll be posting again soon about my progress with the Space Wolves and also my blog goals for 2017 so please come back and check soon!
Tuesday, 20 September 2016
Angel's Blade Review Part 3: More Formations and Detachments!
Monday, 19 September 2016
Angel's Blade Review Part 2: Formations and Detachments
Formations
There are 12 formations in Angel's Blade, 9 of them new. As you've no doubt come to expect, these are categorised into Command, Core and Auxiliary formations for the larger detachments (more on that later). The bias seems to be slightly towards assault, which pleases me fluffwise, but it remains to be seen whether they work out well in games. There are also one or two formations that make use of the changes to the vehicles that Blood Angels can take. Here's the list:
Command
Golden Host
This one has certainly piqued my interest and I will definitely be trying it. It consists of Dante or The Sanguinor plus between 2 and 5 squads of Sanguinary Guard. Firstly, you can choose which turn they arrive from turn 2 onwards with no rolling and you can re-roll the scatter for their Deep Strike arrival and they must arrive together. Secondly, and this could be a biggy, they can make a disordered charge after arriving. The latter is certainly going to make them a threat when combined with the former and there are actually benefits to taking The Sanguinor (at last) as well as Dante.
- If you take Dante, you can put him in a squad with the banner and negate the lost charge attack bonus. You also can use his warlord trait to reduce that re-rollable scatter to just D6" which is rather nice. Plus Dante is just an excellent character in general. Precision pain train!
- If you take The Sanguinor, you partly negate the disordered charge for the rest of the Sanguinary Guard squads in the formation, as long as you keep them fairly tight to him as he confers the +1 Attack regardless of the charge being disordered. Sadly, he still can't join squads, but he can at least help out his golden buddies.
Saturday, 17 September 2016
Angel's Blade Review Part 1: Unit Updates
Read on to see what's changed!
Vehicles
So one of the big changes to units in Angel's Blade is the changes to vehicles. Firstly is the addition of the ability to take Predators, Vindicators and Whirlwinds in squadrons as in Codex Adeptus Astartes: Space Marines (C:SM from here on out because that's a lot to type each time), and like C:SM, the vehicle squadrons gain special rules like Linebreaker Bombardment for Vindicators, Killshot for Predators etc. Along with this Baal Predators can also be taken in squadrons and get to re-roll 1s to wound which is pretty nice and Land Speeder squadrons with 3 or more Land Speeders can move an extra 6" when moving flat out.
Dreadnoughts can't be taken in squads per se, but they can be taken in a formation which means they don't have to maintain coherence and they gain a nice once per battle special rule. More on that in the formations review though.
Interesting thought about these squadrons is that they all have access to Overcharged Engines as well which potentially makes them more powerful than their C:SM counterparts. Manoeuvrability is always good to have.
Characters
There are two main changes to characters in the book. First is addition of the Terminator Captain as opposed to the Codex: Blood Angels (C:BA) Captain who can take Terminator Armour as an option. The Terminator Captain is 135pts base and comes with Storm Bolter, Thunder hammer and Iron Halo as standard which means it works out exactly the same cost as a similarly equipped Captain from the Codex. There seems to be two reasons for doing this. Firstly, there are one or two formations that call specifically for a Terminator Captain so this makes it slightly easier (maybe) to know what to drop into the formation and secondly because it gives the Terminator Captain the option to swap out the Thunder hammer for Captain Karlaen's Hammer of Baal Relic which has been added as an extra piece of wargear. Oddly, Karlaen is referenced throughout the book but at no point is there an option to take him in formations and the like which is a shame because Counter Attack can be handy from time to time.
The second change is the addition of a proper Death Company Chaplain. This is basically a jump pack Chaplain with an Inferno Pistol that costs 125pts. It's 5 pts more expensive than the C:BA equivalent but you get the Rites of Blood special rule. Guess what. Re-roll to wound is back. Him and his unit on the turn he charged. That's re-roll to hit and to wound at charge time back in the fray. You have been missed. He also gets access to new Death Company wargear if taken in certain formations but more on that in another post. Overall this guy will probably be making it into plenty of my lists and GW were helpful in releasing a lovely model a while back which was perfectly equipped to be the new DC Chaplain. Funny eh?
Other Units
Assault squads got a mildly annoying update. On the one hand they now have access to the Eviscerator for vehicle rip n' tear but they also removed the jump packs (you have to add them like C:SM), dropped the price to 70pts but took away the free transports. I'm not sure many BA players wanted this. Yes, you can now take those melta squads for 15 base points cheaper but you are paying for transports! A free Rhino/Razorback/Drop Pod was well worth the 15 point tax. Sad times in my opinion.
Devastator squads also got updated and as far as I can tell the changes were the addition of the Grav Cannon and Grav Amp and the Armorium Cherub. The Cherub is the same 5 point deal from C:SM and probably worth it for that crucial one-model twin linked at a vital point. The Grav Cannon and Amp is a big deal and moves the BAs closer to being able to deal with the pesky Monstrous and Gargantuan Creatures. Previously there was only access to Grav via the Grav Gun and Grav Pistol or the Space Marine Command Tanks if you are lucky enough to get to Warhammer World. Now we can drop pod those Grav Devastators in and do what the other Chapters do. Wreck face. It's fair to say that opinion is polarised on Grav at the moment; if you have it and use it, you love it, if you come up against it, you generally hate it; but BAs needed something to make Wraithknights and Tau suits sweat a bit more.
What Blood Angels Didn't Get
So if you were expecting Centurions, Stormtalons, Stormhawks, Thunderfire Cannons, Ironclad or Venerable Dreadnoughts, Land Speeder Storm or Typhoon, Hunters or Stalkers, then you will be disappointed. Did Blood Angels need them? Competitively, yes. In the tournament scene access to some of these things would see Blood Angels on a more even footing with other Space Marine Chapters. I have lamented the lack of some of these units many times in the past, but I realised it would also lose the character of the Chapter. If you want to win tournaments then you will probably gravitate to the armies that are very good at taking all comers. I like fluff and more and more I am moving towards playing what is 'cool' rather than what is optimised. Blood Angels may not be consistently performing well in tournaments after this update but they certainly are still awesome and I look forward to testing out all the new formations and rules!
Seamless link!
Next up I will go through the new formations and detachments. Check back tomorrow to see what we got!
Thursday, 15 September 2016
The Angels Are Coming!
It has been a long hiatus since my last post. I haven't had a great deal to post about hobby wise. Until now.
That's right. Blood Angels are getting an update! The second part of the new Black Crusade supplement, Angel's Blade, is released on Saturday and to say I am excited is an understatement. Caveat right here. I realise the rumours about the contents are already circulating and it looks as if the Sons of Sanguinius have been slightly left out in the cold again, but I couldn't care less because it's still an improvement.
There are various things rumoured (probably true) to be coming but we know for a fact is this:
- 9 new formations
- 2 new detachments
- updates to Devastator and Assault Squads
- vehicle squadrons
- new Death Company relics
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| Lemartes, Astorath, Dante and...other Chaplain standing at the head of the neatly arranged and unpainted Sanguinary Guard and Death Company |
Thursday, 16 June 2016
Double Trouble - The List and The Review
Hello dwellers of the internet!
The weekend just gone saw the first Double Trouble event as organised and run by Alex of From The Fang. This was also my first ever doubles tournament so I was looking forward to that but doubly so (see what I did there?) because it was an unusual (but excellent - more on that in a minute) format of random pairings.
Those of you who follow the blog know I have been preparing for this by writing roughly a billion lists for different armies but ultimately I settled on Tau.
Here is the list:-
Tau CAD - 750pts
HQ
Ethereal - 65pts
Hover Drone, Recon Armour, Honour Blade
Elites
XV8 Crisis Battlesuits - 139pts
Shas'vre - Twin-linked Fusion Blaster
2xShas'ui - Twin-linked Fusion Blaster
Bonding Knife Ritual
XV95 Ghostkeel Battlesuit - 196pts
Cyclic Ion Raker, Twin-linked Fusion Blaster, Stimulant Injector, Velocity Tracker, Bonding Knife Ritual, 2x Stealth Drone
Troops
Breacher Team - 140pts
5x Fire Warrior with Pulse Blasters
TY7 Devilfish with Disruption Pod
Breacher Team - 140pts
5x Fire Warrior with Pulse Blasters
TY7 Devilfish with Disruption Pod
Fast Attack
Pathfinder Team - 70pts
Shas'ui
4x Pathfinder with Pulse Carbine/Markerlight
Bonding Knife Ritual
This is quite a soft list for Tau but I figured it has good mobility, transports to keep my nasty blasters alive beyond a turn and some deep striking for precision (ha, chance would be a fine thing!) striking, not to mention the hard-to-kill Ghostkeel.
All in all though it didn't fare too badly in the face of lots of much stronger armies and even caught a few marine squads off guard (love those Pulse Blasters).
I'll hopefully try and do some sort of battle reports for my 3 games but they will be more narrative than anything as I didn't record a single detail.
The reason for this was because I was having too much fun! I was looking forward to this format anyway and it turned out to be everything I hoped. I got to play with or against 9 guys I had never had a game with before and every one of them a thoroughly good chap. We had some laughs at some ridiculous outcomes and that and nobody seemed to care when they lost everything (including me!). I've only been to 3 tournaments so far (all of them Alex's) but this was the most relaxed of them all. Just a fun day of gaming all round.
The painting competition was great again with the usual fantastic work on display (I didn't get a vote for mine but, in fairness, it wasn't finished and there was far better work on display so I don't mind) and the raffle was fantastic again. 5 Start Collecting sets and Deathwatch: Overkill were on offer. I managed to scoop myself a Start Collecting Space Wolves box which is excellent because I always fancied painting some Thunderwolf Cavalry. Now I have some!
Shout out to Luke, Tess and Dan who had to put up with being partnered with me and to Rob, Matt, Kai-Uwe, Owen, Peter and Tobias who had the pleasure of pummelling my little fish men throughout the day!
More to follow soon!
Tuesday, 24 May 2016
Painting Progress - XV95 Ghostkeel
Carrying on from the last post, I have moved over to painting the Ghostkeel for a little bit of a change.
The main colour for my Tau army is GW's own Sotek Green. I wanted something a little less vibrant for my stealth-related suits so after some deliberation I took the green down a step to Stegadon Scale Green for the Ghostkeel (and the actual stealth suits which are not part of my DT force). This has given the suits a slightly more stealthy green colour while still tying in with the rest of the Tau.
This will likely be the format for my posts for the next few weeks as I get my Tau painted up for Double Trouble. Next post will hopefully be the finished Ghostkeel!
Monday, 16 May 2016
Getting Things Done
I'm back!
I haven't posted anything ages and the reason is simple. I have a deadline. With just under 4 weeks to go until Double Trouble, I have a large amount of painting to do. I could take Skitarii again as they are 3 colours and based (even if they are not finished yet) but I really want to give my Tau a run out in a smaller points tournament. So that's what I'm doing. Unfortunately that means getting quite a few models painted quite soon but I painted most of my Skitarii in under 2 weeks so it's doable.
Here's a little photo of one of my Devilfish, just about at the minimum standard for the tournament. I'll hopefully have another painting update soon for you all.
Wednesday, 30 March 2016
Terrain - 40K Outpost (Confessions of a 40K Addict Template)
Wednesday, 23 March 2016
Terrain - 40K Outpost (Confessions of a 40K Addict template)
I must confess something readers. I have no terrain. None. Zip. It's shameful, I know. I have plenty of materials stockpiled, but have never gotten around to building anything. Well I've now decided it's time to get cracking. I intend to build various pieces over the next couple of months or so, but I'm starting with something a little different.
I have downloaded and printed one of the excellent templates from Confessions of a 40k Addict, a fantastic blog run by Dave Weston. It has everything including tutorials, battle reports, free terrain templates and game markers and some excellent fluff as well. You should definitely head over there and follow the blog if you love 40K. Also check out Dave's Tyranids in particular. I had the pleasure of losing to these stunningly painted beasties at Blogwars 9 last year.
There is also a competition running on the blog at the moment whereby if you build some of Dave's terrain and send him photos of it in action you have a chance at winning a Knight Warden kit! Amazing competition and definitely worth a go.
So I have decided to build Dave's 40K outpost design. As such I will not be posting a tutorial on this one as that would be using Dave's hard work to further this blog (more than I already am) so what I will do is have a 'before' and 'after' post with a quick photo so show the piece. In future any terrain bits I create from my own design will have a tutorial attached. If you want to know how to build this outpost head over to Confessions of a 40K Addict's STC page here.
Tuesday, 15 March 2016
Fire Raptor Gunship Part 3 - Cleaning With Meaning
Just a quick post this morning to continue the Fire Raptor work in progress. Today: cleaning.
For those of you that don't know, Forgeworld resin models (and Finecast as well as it happens) should always be cleaned before you attempt to assemble them. The reason for this is to do with the resin casting process. When Forging these spectacular miniatures (see what I did there?), A release agent is applied to the mold before the resin is added. This acts like a lubricant so that the resin doesn't adhere to the mold and to make it easier to removed. The problem with this is that it can (and does) leave a residue on the resin which also stops paint and glue adhering to the model further down the line. So that's why we clean them.
The good news is it's very simple. Just take a bowl of cool water (remember the straightening? Don't want to undo that work) and some ordinary washing up liquid (dish soap) and an old tooth brush and give it a good scrub. Don't go at it so hard that you manage to damage the details (although I've never managed this myself) but make sure you give every little corner of the resin a thorough clean. That should ensure you have no issues with gluing or painting.
And that's it. Apologies for the lack of photos on this step (I may have some but I will have to dig for them) but it's very straight forward and doesn't really need a visual aid!
My Fire Raptor is now ready for assembly and undercoating. That post will be coming very soon (I'll let you in on a secret. I've already done those steps!)
Check backs soon!
Friday, 11 March 2016
List Writing 750pts - Blood Angels Part 2
Here we go again with another 750 point Blood Angels list. This is a fairly big departure from the previous Terminator based list. This time we are running fast...
Blood Angels Combined Arms Detachment - 750pts
HQ
Sanguinary Priest - 66pts
Blood Chalice, Narthecium, Chainsword, Frag and Krak Grenades
+Auspex
+Additional Weapon - Bolt Pistol
Troops
Tactical Squad - 170pts
4x Tactical Marine
Boltguns, Frag and Krak Grenades
+Heavy Flamer
Tactical Seargeant
Bolt Pistol, Boltgun
+Razorback - Smoke Launchers, Overcharged Engines
+Lascannon and Twin Linked Plasma Gun
+Stormbolter
Tactical Squad - 205pts
4x Tactical Marine
Boltguns, Frag and Krak Grenades
+Grav Gun
Tactical Seargeant
+Grav Pistol
+Power Sword
+Razorback - Smoke Launchers, Overcharged Engines
+Lascannon and Twin Linked Plasma Gun
+Stormbolter
Fast Attack
Bike Squad - 84pts
3x Space Marine Bike
Twin Linked Boltgun, Frag and Krak Grenades
Space Marine Bike Sergeant
Bolt Pistol, Twin Linked Boltgun
Heavy Support
Fire Raptor Gunship - 225pts
4x Stormstrike Missiles, Twin Linked Avenger Bolt Cannon, 2x Twin Linked Autocannons
Thursday, 10 March 2016
List Writing 750pts - Blood Angels
+Teleport Homer
+Melta Bombs
+Veritas Vitae
Furioso Dreadnought - 160pts
Power Fists, Meltagun, Stormbolter, Magna-grapple
+Drop Pod
Thunder Hammers, Storm Shields
Storm Bolters, Power Fists, Power Sword (sgt)
+Chainfist
+Heavy Flamer
Monday, 1 February 2016
Tau Empire KV128 Stormsurge - Painting
Just a quick update on my Stormsurge. I have done quite a bit since the last post, but still plenty to do with this. I'll run through colours in the next post, but for now take a look at the photos!
















